My goal was to help adults build social confidence, so I designed an app that gamifies the process of overcoming fear of rejection, to help them build friendships and community.
















































Most users didn't read it at all so I added a progress bar to give a sense of progress and I distilled the text into more digestible screens, and reduced the impact of the illustration to reduce distraction.


This was a huge speed bump for users. To address it I greatly reduced the wording and refine the flow by hidaccordion-buttons which could only be opened in order.


I had to find the balance between user-flow and effective growth. Growth is uncomfortable so I had to introduce a bit of friction for this feature so I reduced it in the hierarchy into a textual button.



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Users needed a way to overcome the fear of rejection so that they could build friendships and community. This solution guides users gradually and encouragingly towards this goal without boring or overwhelming them.



















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A future revenue channel could be a feature for hiring life-coaches within the app, affording more personalised, human-centered advice and encouragement.
High-fi wireframing started way too early. Going back I would've sketched a lot more, wireframed until I was happy with it, and then added the final styling right at the end.